Skip to the content.

Blog 26/2-21

Mesh generation

Grid of points

For our project we decided that we should simulate a piece of cloth with a mass spring system in a grid. So first we made some code to generate some unity GameObjects in a grid. We also added some Gizmos to show where the points where. image

Mesh

We then wrote some code to generate a mesh between theese points. We also tied the vertex coordinates in the mesh to the points so the mesh could be deformed by moving the points. We also put on a texture to make it look nicer. image